It wouldn't be as frustrating to lose if Battle Axe didn't rely on cheaply-placed traps and enemies. Should you run out and die with zero lives remaining, players start the entirety of Battle Axe all over again. You rack up points like an arcade game and gather gold from enemies it would be perfect to redeem either for an extra life. It's insulting to give such a paltry amount of lives with no option to get any extra. You only have two lives in Battle Axe, with no option to find more in the four different levels. No matter who you choose, when your health runs out, you lose a life. As these are such similar characters, I question why anyone would choose Iolo since his health pool is lower than other characters, with Rooney's being the highest. But overall, there is little difference between the three. Special abilities are a tad more interesting since they add some mobility -like Rooney's charge or Iolo's teleport-as well as deals some damage. Ranged attacks feel nearly identical to each other, as does melee. Each character has a ranged and melee attack, as well as a special ability. Most of the time, I played Fae.Īs it turns out, no matter who you choose, gameplay will feel relatively similar no matter what. There's no explanation of their abilities, so rather than giving players a brief rundown, they have to select a character and play the game to find out for themselves. The character select screen provides no indication as to how these characters play. There are three characters to choose from in Battle Axe: Rooney the Marauder, Fae the Dark Elf, and Iolo the Druid. Yet another red flag presented itself before diving into the actual gameplay. My co-op partner, using the mouse and keyboard, wasn't impressed by the control scheme either. I used a controller for the duration of my time with Battle Axe, and every moment I wished I could rebind a certain attack to a bumper or trigger alas, with no option to change this, I found the gameplay to be unenjoyable. You'll have to rely on the control scheme provided to you either on the controller or keyboard. How worse can it get? There's no way to adjust controls in Battle Axe at all. Keybindings in Battle Axe fares even worse than volume. It's a simple fix to add a volume slider, but having no sliders to start is a baffling exclusion. There are no volume levels, so if you play with a buddy, your choice is to have Battle Axe's music and sound effects clash with your friend's voice or deal with noise. While you can indeed adjust the volume in Battle Axe, you only have the option to turn sound on or off. Because I played on PC, my first instinct was to check out the options menu and adjust volume levels, and tweak keybinding options. Problems with Battle Axe became apparent almost immediately.
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